The Ethelberg Estate was a team project where each team had to make a portion of an overall level. The overall setting of the project takes place in a post-apocalyptic world where the player plays as a “Scrapper”: a person who salvages materials and technology in order to survive. Each member per team was tasked to develop an area of that level with a certain theme with mine being focused on narrative. Since I was limited with the interactions I was allowed to implement due to project restrictions and with a 1 month deadline, I focused my area on exploration. In order to progress to the next area, the player has to find 3 journals spread throughout the castle interior that holds a code that opens up a door blocking access to the next area. Whenever a player encounters a journal a cutscene with voice over plays giving context on the overall story.